Dribble moves go through defender's and the ballhandler's feet. It's still far from perfect, but I'd say it has surpassed Live in this instance. Thankfully, this has been cleaned up a bit. LeBron James drives against Clint Capela Credit: 2KĬlipping was one of NBA 2K18's issues. There are times the ball comes off the rim in such an odd way in the latter, it completely disconnects you from the experience. The bounce of the ball in all instances is true in 2K. It better resembles the flow of beautiful basketball.ĢK still has superior better flow and animations. There are still a number of instances where you'll find yourself saying, "what in the world was that?" I believe the biggest reason 2K moved ahead of Live years ago lies in its smoother action. I think Live is better in this aspect.Īnimations in Live have gotten a lot better, but it's still an area of struggle for them.
This element isn't horrible in 2K, but players do appear to glide across the floor without the kind of resistance and grip that wood should create. I love the way players plant, turn and change directions in Live. 2K again has better lighting, but the floors in Live look so real, it seems like you can touch them through the screen. The uniforms don't have the necessary density and look more like body paint than a garment.īoth games do a great job bringing the NBA's arenas to life. Live player models all seem to suffer from some sort of shoulder deficiency. While 2K could stand to expand the number of physiques, the ones that are in their game are at least realistic. For whatever reason, the art team with EA just can't seem to get a handle on body types.